The Fractal Hall Journal

March 18th, 2009

Back in Black

Posted by Madeley in Film, Fractal Business, Music, Politics, SF

And then the Funvee gets blown up.

The economy may be collapsing, climate change accelerating, and Cthulhu may be turning up soon to eat everyone’s heads, but none of that matters because, with a big old load of cockrock, the Journal lurches back into existence. I’ll skip the deadly sin of blogging-about-blogging; needless to say, I haven’t been around for a bit, but now I am. Probably weekly from now on.

A couple of things of note:

Council leaders have compiled a banned list of the 200 worst uses of jargon, proving once again that people have too much time on their hands, despite the best efforts of Twitter, Facebook, and people who play with their toys on the internet. While there’s a lot of management bollocks on there, I’m not sure we should start banning various terms because people are too fick to know what words mean. Councils in Scotland are going to have a bastard of a time instructing lawyers if they can’t use “Advocate”, for a start.

Also, by implication the following unlisted phrases must be perfectly acceptable for everyday use in Local Government: “Willy-wobbling”. “Turdfaced fuckwit”. “Felch”.

2009 film previews: Only one thing could top not only a new Trek film, but also the Transformers sequel. And that’s THIS:

SO RIGHTEOUS.

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January 15th, 2009

The X-Men, Delineated

Posted by Madeley in Comics, SF

Comics writers are fond of bringing in Z-list heroes without their own titles into their team books. There’s more than one reason for this. Dan Didio, referring to the new Teen Titans line up, is right in saying that this is a way to keep telling stories with characters that have potential, but can’t sustain their own books. Other writers continually site the difficulties with progressing character when progress is only allowed to happen in the home title, with a completely different set of editors and writers.

All true, of course. But you have to ask yourself whether your readers want to read a book about Blue Beetle, or Huntress, or fucking Geo-Force. The realities of day-to-day publishing may get in the way, but if people want to read about the Magnificent Seven then maybe that’s who should be in the JLA.

Sorry, got a bit distracted there.

The point is, the practicalities of juggling characters spread over various titles make Big Gun team books difficult to handle, making runs like Morrison’s JLA even more impressive. This isn’t a new problem, and is the main reason why Avengers isn’t really expected to be a Big Gun title in the same way Justice League is. Hawkeye and Wonder Man and whoever allow the team book writer to own some characters.

The best execution of this kind of team book has to be the X-Men. The mutants are so successful, in fact, that they’ve been able to spin off several characters that can stand on their own feet, although Wolverine’s probably the only really successful one (and more on him next week). But most of the X-Men are resolutely one-note, in both power-gimmick and character, and this is very deliberate.

Core Genre: Science Fiction, with the usual Marvel mixture of everything else.

The X-Men should be taken as a single character, a plural protagonist in the nomenclature of screenwriting. Their conflict occurs on two levels; drama between the various X-Men themselves, and the external conflict with their villains. The operatics of the X-Soap has always been the most-discussed element of the book, and it probably goes without saying by now that the psychology of the thing isn’t what I’m going to concentrate on, so as usual I’ll skip over that in favour of the mechanics of the thing.

A) A team
B) of mutant
C) students
D) with distinct powers
E) and access to advanced technology
F) defend a world that fears and hates them

Considering the complexity of its implications, that’s one of the most elegant concepts you’re going to find in comics. Stan Lee and his various colleagues really were that good.

What’s interesting here is that every element here is the root of both internal and external conflict. Hmm, it looks like I will be talking psychology after all. Well, it’s the X-Men. You just can’t avoid it. Their personal conflict stems from their powers, or their race, or their relationship with non-mutants. They argue with each other as well as the outside world. And this is mirrored in their conflict with their antagonists.

Factor A tells us their mode of interaction, a gestalt identity. B is the source of their abilities, and also the inciting element of their conflict, either with other mutants or with non-mutants. B leads to both D (how they interact with antagonists) and F (which gives context to the interaction). Personally, I could live without the advanced technology of factor E, but the jets and the danger rooms and Cerebro/Cerebra have been integral from the start, shaping how the villains are located and put into context.

And their villains are very interesting. Intolerant Homo Sapiens, and intolerant Homo Superior. Peaceful integration is the ultimate goal, even if it has to be fought for. It’s easy to cast a cynical eye over superheroes and their drive to solve problems with their fists, but I’m reminded of a quote from author (and daughter of the Fair Country) Jo Walton, as found in the sidebar of Making Light: “Peace means something different from ‘not fighting’… Peace is an active and complex thing and sometimes fighting is part of what it takes to get it.”

Factor C is the controlling element of the stories. The adventures are all centred round a school or academy, a place of learning. It gives the team its character. It’s also the thing that gives the book a sinister edge.

The idea that a trusted teacher of children sends them out to war is unavoidably creepy. It’s a concept that’s been played with many times since Claremont. I don’t know if this odd vibe was deliberate on the part of Lee and Kirby or just another oddity of 60s Marvel, but it plays to other themes present since the beginning. I’m not sure it can all be considered coincidental, though it may be subconscious rather than conscious.

Student unrest tied in with movements wanting to change the status quo is one of the primary images we have of the Sixties, not only in America but across the world. Stan Lee explicitly wrote this into Spider-man, so it wasn’t something he was oblivious too. I wonder how much this informed the structure of the X-Men. The radicalisation of the young by influential figures is a perennial concern to the Daily Mail crowd, something that can be found in modern hysteria regarding Islamic university organisations, Victorian political concerns, right back to Socrates and Plato.

I’m probably reading too much into it, but the X-Men concept does play into anti-intellectual fears of an educated populace, with university education seen as a threat. Like I say, it’s nothing new but there’s been a lot of it in recent years (and if I was feeling particularly tin-hattish, I’d say it’s yet another tactic to discourage the masses from bettering themselves and to keep education strictly for the privileged few, but that’s just crazy talk isn’t it now.)

Also, the world is run by lizards.

Conclusion: If we dig around there’s some ugly things lurking in the X-Men concept. Of course, that can only help in terms of drama, action and conflict. It shouldn’t be a surprise that, when handled properly, the books are amongst the most popular ever made.

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January 13th, 2009

What I Did On My Holidays, ‘09 Edition

Posted by Madeley in Books, Comics, Fantasy, Games, Horror, SF

Dead Space

Holy crap, is this game terrifying. And that’s just the intro. Sure, the creepy nursery rhyme theme is a little derivative but I think that’s something computer games are actually really good at. You take the really good bits from genre work (films mostly) and you squish it all together (see Halo, amongst many others). It’s not art, but it’s fun. And this game is packed full of blood-squirty dismembering fun.

The only possible hiccup is that like Condemned and Call of Cthulhu before it, it may be too scary to finish.

Why yes, I am a scaredy cat.

Fallout 3

Depending on what mood I’m in, I could well call Oblivion my favourite computer game. It’s certainly the game I’ve spent the most amount of hours on, by a hee-uge margin. I got it years ago, and because of the finding time thing, I still haven’t completed it. So I’m very much in the target market for a post-apocalyptic version.

Not spent loads of time on it yet because I really do want to finish Dead Space, but I should imagine a lot of ‘09 is going to spent on this one. And, hopefully, Elder Scrolls V in ‘10.

The Rise and Fall of the Shi’ar Empire

I’ve been meaning to get this one for a while. The follow up to Deadly Genesis (reviewed here previously), and like the previous story an entertaining yarn. Brubaker’s an excellent writer, and very good at doing a Claremont-style story in the modern Marvel house style. I feel like I’m damning with faint praise, but that’s not the intention. To be honest, it’s nice to read a superhero comic that doesn’t irritate me on any level.

Lovecraft’s Haunt of Horror and Cthulhu Tales

Sorry, that last one got a bit catty.

A couple of Mythos comics were added to the haul this year, and although I haven’t had chance to read them yet I’ve skimmed through. The MAX title is the hardcover of Richard Corben’s straightforward Lovecraft adaptations, and looks gorgeous. The second is the first paperback collection of BOOM! Studio’s ongoing anothology title. BOOM! Haven’t made a single misstep yet with their Cthulhu titles, and I doubt they’re going to start here.

Arkham Asylum 15th Anniversary edition

Really needs a post to itself. In short: brilliant, better than I remember it. Unfortunately the good bits were all left in Morrison’s original script, so this is the first version I’ve ever read that makes a damned bit of sense. A flawed masterpiece.

Warhammer 40,000: Dawn of War

Late to the party on this one, as I’ve only just upgraded to a graphics card that can handle the game. I assume we’re all geeks here, and we’re all familiar with the Games Workshop property that is, perhaps, nerdness incarnate.

Let’s just say, if Fallout 3 doesn’t suck up all of my time, then Dawn of War will be getting the rest. Hoo boy, I hope you’re all ready for another dip in productivity. Damn shame I’m fucking awful at RTS games.

The Steel Remains, by Richard Morgan

Britain’s best SF writer tackles fantasy. Half way through this, and it’s very good.

The Birthing House by Christopher Ransom

Picked up at random for being a haunted house book on the cheap at Asda. Last book I got from there was Joe Hill’s Heart Shaped Box, and that one was fantastic.

Again, only half way through it. Good points and bad points and I haven’t made my mind up about it yet, but it’s entertaining and it cost about three quid so I shouldn’t really complain either way.

That’s that faint praise thing again, isn’t it?

Anyway, turns out there’s a competition running in connection with the book, and the first prize is a weekend in that haunted hotel in Ludlow (Ludlow?) that’s been mentioned here before, more than once. The town’s obviously cornering the market in this kind of thing.

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January 12th, 2009

Let Posting Commence

Posted by Madeley in Fractal Business, Music, SF, TV

Hello, readers, and a happy new year to all. A proper one this time, rather than the perfunctory one from the other day.

Plenty of ups and downs over the past few months all over the place, which is a bit of an understatement. I certainly can’t remember a New Year starting so, you know, unpredictably. Where the Journal’s concerned, I think I’ve just about got ahead of the problems that kicked off in November. Unsurprisingly, blogging’s a habit like any other, and you get out of it after a few weeks of not doing it.

Part of the problem is trying to find somewhere to start. It’s not like plenty of things haven’t kicked off in the realms of the nerdish, from whatever the heck is going on in comics to the inauguration of perhaps the most important public figure on the planet: the 11th Doctor.

I’m really looking forward to Matt Smith on Who while dreading Tennant’s departure, and for whatever reason Smith’s arrival is causing a lot of- discomfort, I suppose is the word. Which is a good thing. The Doctor should never be a completely comfortable character, and Tennant’s made it very easy for the audience to be comfortable with him.

On a slightly related point, do you know the number one thing I fucking detest about the internet? When the very first thing any commentator feels the need to add onto any post, be it blog, twitter or fucking Facebook status, is a dismissive comment about the content.

For example:

Jimmy Fanboy is excited about matt smith as who!!!

John McFucknuts says: Eh, I don’t like him. Won’t be watching.

You know what I mean. A terse, pointless and uncorroborated one liner that adds nothing to the conversation. A little dig that says more about someone’s need to be noticed than to actually contribute. The Doctor thing was just the most obvious recent example.

I don’t mind disagreement. Not at all. By all means, should anyone disagree with me on anything, well, that’s why Comments are On. But at least try and make it look like a conversation. Facebook and its ilk are the worst perpetrators, because if you post a blog you’re asking for interaction. If you’re just telling the world what you’re happy about, it seems really mean that the first thing so many of your Fake Internet Friends want to do is kill your mood.

I know, I know. Mean? The internet? Heavens forefend.

I’m reminded of two parallel examples, one recent and one from a while ago that annoyed me so much it’s stayed with me. MightyGodKing notes that a drum and base track- Propane Nightmares by Pendulum- would be good to use in a trailer for a Flash movie. My first thought on listening to the track was to disagree. Not to jump into comments and let the world know that with a one sentence dismissal, mind, just to disagree. I don’t like drum and base, and I don’t really like the track.

But after listening to a while, I found myself agreeing with him. He’s right, it would do the job perfectly. And I found the song growing on me a bit. That kind of thing isn’t my cup of tea, but I can appreciate the merit of a piece of work that’s had some skill applied to it.

John Scalzi once posted a YouTube clip of Travis Barker overlaying drums onto the somewhat duff Soulja Boy track Crank That (incidentally, Trigg, if you’re reading this I meant to send you this link ages ago.) I like R’n'B even less than drum and base, and I’ve never been that big a fan of Blink-182, but even so the Barker video is brilliant. It’s a fantastic example of a different spin the application of specific talent can put on something.

Needless to say, the comments on the posts are a list of banal denials and disagreements. I don’t know how Scalzi does it, incidentally. It must be like having Statler and fucking Waldorf appended to everything you write.

I didn’t really want the first post back to be so negative, but it’s got on my nerves recently and I needed to get it off my chest. Expect tomorrow’s post to be a little bit brighter.

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December 29th, 2008

Paints

Posted by Madeley in Books, Fantasy, SF

In a recent interview in the Independent (found, I think, via Neil Gaiman’s journal), Terry Pratchett makes a great point about fantasy fiction:

“When you were a kid,” he says, “you’d have a paint box and you’d take it to school. But there was always the rich kid, and he’d got the paint box with the silver and the gold and possibly the turquoise as well. Instead of doing the best you can with the colours you’d got, you really wish you had the colours he’d got. Fantasy gives you the silver and the gold and the turquoise.”

I think that’s true of all the things we’ve talked about here at the Hall, whether it’s fantasy, or SF, or heroes in tights. Sure, it’s possible to get overloaded now and then by the silver and gold and turquoise, but overall you wouldn’t want to make do without it. And that’s why I like the things I like. A story about a wealthy engineer with a drink problem could be brilliant in the right hands. An alcoholic engineer who gets kidnapped by terrorists could make a decent action film. An engineer who then fights back by building powered armour that can fly is, surely, the best option of them all. That’s the gold and the turquoise (or, indeed, the gold and the hot-rod red).

Which isn’t to say Option 1 wouldn’t be fine. Certainly the only option that would ever approach ‘literary merit’, a definition that conceals the metaphorical multitude of sins. Sometimes more grounded work does us some good, and sometimes we need the fantastical.

I can understand completely why someone wouldn’t like any genre stuff. Some people just aren’t set up to have their suspension of disbelief suspended that far. But I don’t really get it when people who have a particular genre thing, but really dislike another branch. Some SF fans dislike fantasy, while there are a lot of fantasy fans who don’t read any SF (just take a look at the balance of books in any given book shop’s SF&F section.) I mean, they’re really not that different. At all. Same goes for the bizarre loathing seen between some comic and manga fans, even taking into account the distorting effects of internet lunatics.

Of course, I would say that. The Journal is something of a broad church, in that if it’s nerdy, I probably like it. I may prefer certain fantasy authors over others, but that’s a writing style thing and I have no objection in principle to the odd elf.

One of the reasons I bring this up is that the fantasy genre’s been on mind. I started re-reading Terry Brooks’ Shannara series again (I think I’ve written about the series before here), and I don’t think I realised before quite how much he gets thing wrong. Thing is, I still like the books, but there doesn’t seem to be a way of describing why without it all sounding like a back-handed compliment.

The Sword of Shannara, the first one, has been taking longer than expected, and part of that is because it is the roughest. And it hits every thing that fantasy authors are criticised for doing; characters lifted wholesale from Tolkien and/or roleplaying tropes, lots and lots and lots of adverbs, odds are good he drew the map before he wrote the first word, and so on. Despite this, I still like it. In fact, it’s exactly the thing I was in the mood to read, because sometimes what you’re in the mood for is an elf belting stuff with a magic sword.

The thing is, if I hadn’t read so much criticism all over the place about adverbs and maps in fantasy novels, I doubt I would have noticed. It underlines how the majority of dos and don’ts when it comes to this kind of thing are purely matters of personal preference at best, and a hoary load of old cobblers at worst.

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December 22nd, 2008

Hal Jordan, Green Lantern, Delineated.

Posted by Madeley in Comics, SF

Core Genre: Science Fiction. Space opera mainly though not always, and shading towards the Original Star Trek horrorish take, under Geoff Johns in particular.

As the architect of Jordan’s return from the dead, and the principle GL writer for a number of years, Johns is going to be the major influence on this post. He’s done more than pretty much any other writer to show us who Jordan is, and what makes him tick.

I’m not keen at all on the characterisation of Hal Jordan as, essentially, a thick ignorant prick. Hal Jordan Internet Joke is somewhat played out. Let’s accept he has a somewhat privileged, conservative mindset, evidenced by an alpha male jet jockey backstory and as originated during the Hard Travelling Heroes era. Is he small- or narrow-minded? Of course not. As Johns has gone to lengths to show, he’s focused. This is both a positive and a negative character trait. He’s as precise and instinctive and as you’d want in a test pilot or, indeed, a space cop, but this does lead to missing some of the surrounding detail of a given situation. It makes him stubborn, and single minded, but this is a world away from being narrow minded. Gardner, on the other hand…

There’s a recklessness about the character too. But a certain kind of recklessness, not the same as Oliver Queen’s, for example. He’s honest and fearless, as all Green Lanterns are, with the formidable will that goes along with that. Marry that to precision and focus, not to mention confidence, and you’re going to get a character who does rush in.

Funny, but some of the first posts at the Journal were about what makes a Green Lantern’s tick. At the time, I mentioned that I prefer GLs to simply not know fear, rather than to know fear but be able to overcome it. Johns has again made explicit that overcoming fear is the important thing, as seen in fearful new GL recruits who are still vulnerable to yellow. To be fair, I’ve been happy to change my viewpoint on this, as Johns has built some great work from this foundation, in particular as regards the different Corps he’s been creating.

I’m still fond of the idea that GLs are honest because they have no fear of the consequences of the truth. There’s been nothing to contradict this either. In fact, I think it makes a lot of sense, with Jordan in particular. Focused, willful. Damn straight he tells the truth, and he’s not scared to do it either. Not in the slightest.

Let’s take a second here to talk about the Guardians. They work best when portrayed as grumpy space-bureaucrats. Galactic police captains who want Jordan’s god-damned badge and gun because he’s gone too damn far this time. Unfortunately, they’ve been known to drift too far into big blue sky daddy territory. This doesn’t work as well, because then they become DC’s Odin to Hal Jordan’s Thor. A conflict between child and parent, an endless cycle of replacing the father. They leave the kids to fend for themselves, then they come back, then they die, then they come back, now it looks like they’re on the way out again. Wrong way of looking at it. They shouldn’t be nurturing their adoptive children to take over after they’re gone. They should be your cosmic boss, hypertensive and pissed off that you haven’t finished the monthly spreadsheet yet.

This post’s about Hal Jordan specifically rather than Green Lanterns generally. That’s because I think there are factors that are specific to getting his character right that don’t quite transer to other Lanterns, Kyle Rayner in particular. The first two factors, however, are the classics (and due to this there’s a lot in a GL’s character that will overlap with other members of the Corps):

A) Honest.
B) Fearless.
C) Power ring that creates things willed into existence. Is green. Obviously. Need recharging.
D) Blue cosmic bosses.

D) is the primary way in which a villain is located and put into context. Clunky kind of exposition via briefing, perhaps, but if it worked for Hill Street Blues then it can’t be completely inelegant. GLs aren’t really detectives, anyhow, and a GL story is different to a Batman story for this reason. There are, of course, exceptions, and this is when the power ring comes in. GL drinking game: everytime they “scan” something with the bugger. You’ll be plastered before DC Nation.

You know, having said they’re not really detectives, I have to admit I quite like the times where we’re reminded that the Corps isn’t so much a group of superheroes as it is a group of coppers. You know,w hen they make reports, or refer to sentencing procedures and breaches of intergalactic law. I like how it grounds the incredible. Jordan using the ring at one point as a CSI-style scene of crime scanner (for an autopsy, I think) was pretty cool. I like the way it suggests GL rookies are taught specific complicated construct patterns or designs that there’s no way they could come up with themselves.

The ring, then, becomes both a tool of location and the primary means of interaction. Honesty is a mode of interacting with their world, either through action or communication. A lack of fear informs this too, as well as shaping the way a Lantern locates an antagonist.

Conclusion: There’s not much to sum up, in that the personality of a Green Lantern is clearly delineated already in the central concept, not to mention the job Geoff Johns has done in exploring what makes Jordan tick. The last thing I’ll say is that although the job requirement means a Lantern has to be a certain way, I’ve always liked the way the different characters are shown to be very different too each other. Honesty and fearlessness does not automatically make you a good person, after all. Gardner’s obnoxious as hell, and honesty and a lack of fear only exacerbates his worst tendencies. I may return to this later, as I suspect both Gardner and Kyle Rayner’s profiles would be fairly different to Jordan’s.

Click here for the Delineation Archive.

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December 17th, 2008

The Hulk, Delineated

Posted by Madeley in Comics, Horror, SF

Ah, the long delayed Hulk post. This was meant to be the next delineation, and then The Incident happened. So this may not be the post as it was originally envisioned.

Core Genre: SF or Horror? Bruce Banner is, next to Reed Richards, the Marvel U’s most significant scientist (if we accept that until the film, Tony Stark wasn’t as well known and besides, he’s more of an engineer), and the Hulk has very few ’supernatural’ elements seen in other titles. On the other hand, the Jekyll/Hyde character is a horror archetype. I suspect the Hulk is mostly SF; the more straightforward ‘horror’ take Bruce Jones wrote a few years ago wasn’t very well received, after all, although I thought it was an interesting premise that was worth a shot. But it’s the Original Star Trek/Forbidden Planet kind of SF, packed with sinister overtones and dangerous, alien beasts.

The Bad: Definition of a tricky character. Not in story terms, mind. Banner’s life is tailor-made for drama. The problem is that, as far as popular culture is concerned, the Hulk is one of the characters that everyone knows about. DC’s Trinity, then Spider-Man, then the Hulk, just ahead of Captain America and Aquaman. As a result, the twists and turns taken in the Hulk comic have often been completely at odds with the greater understanding of what the character is. Isn’t he a scientist, on the run with a brutish, superstrong, green alter ego? Well, sometimes his alter ego is smart, sometimes he’s a space-king, and sometimes he’s, er, grey. Or red.

Thing is, it’s easy to roll our collective eyes at some of the creative decisions made where other characters are concerned. Superman shouldn’t be blue and electric, Batman shouldn’t be anyone other than Bruce Wayne, and so on. And it’s crazy to think that these things are limitations on story. We are no where near the point where we’re out of stories to write for these characters. We don’t need to make these dramatic changes in order to create a compelling story.

The problem with the Hulk is, his status quo may well be that limiting. I think this is why so many of his stories move away from the ‘lonely man’ perspective. Unfortunately (or, perhaps, fortunately for the true-blue old-school Hulk fans), eventually we do return to that kind of story, because that’s what everyone believes Bruce Banner’s story is. He runs from those that hunt him, even as he runs from himself.

The Good: The Hulk is an absolute classic character. Hulk stories, when done well, can have both a satisfying emotional element and lots and lots of violent punchings. What I find particularly interesting is how the prevailing storytelling tendencies of the 2000s so far have served many otherwise simplistic characters well by providing a certain psychological complexity (take almost every recent depiction of super-villains at either of the Big Two as an example); and yet, the modern take has diminished the Hulk. Super-villains have been elevated, in story terms, while the Hulk has been reduced and, by the same process, become a super-villain. Simply put, Ultimate Hulk, the Hulk in JMS’s Fantastic Four run, and the Hulk that Brian Bendis shot into space are boring. A sub-par Godzilla, with nothing better to do that property damage. And property damage is interesting for about five minutes, if done prettily enough.

The idea that the Hulk has never killed anyone may be laughable and ‘unrealistic’ (unreality in a comic? Surely not), but it makes Bruce Banner more interesting. Personally, I quite like Greg Pak’s take, that because the Hulk is an aspect of Banner, on a subconscious level he was ensuring no-one got hurt. Besides, if the Hulk is going around murdering hundreds on every rampage, then Banner is a coward for not taking himself out, and who wants to follow that guy’s adventures?

Characteristics:

A) Transformation…
B) …into a big, green, superstrong invulnerable monster
C) Mad science

Is the Hulk a superhero? Well, I’ve already claimed he shouldn’t be a villain, so I have to say yes. But what kind?

If he’s not a bad guy, then within his story, who is? Can we claim that, like Spider-man and Peter Parker, the two identities are each other’s enemies?

I don’t think so. I think we can certainly take that viewpoint, and I know I’ve read more than one story that does. But I think that, really, the better take is seen in the last film. That eventually, Bruce Banner and the Hulk must accept that they aren’t separate beings, but aspects of the same one, and in doing so may be able to do some good against monsters that are far worse than they are.

These worse monsters are the Hulk’s villains, the characters he must put into context. They can be other gamma-mutants (the Leader, the Abomination, et al), or evil bug-eyed space aliens. But, as in almost every classic creature story, the arch-fiend, the greatest monster of them all, is humankind.

The Hulk is chased, harrassed, and prevented ever from finding peace or solace by us. In a reversal to the other delineations, it’s not the Hulk who locates his villains via any of the above factors. It’s these factors that allow humans to locate him. His transformation reveals himself to people otherwise unaware of his presence. His search for a cure (via factor C) puts him in a position where he can be located. And factor B ensures that when he does appear, he can’t go unnoticed. The Hulk doesn’t so much interact with his villains, than ends up in a situation where he cannot avoid interacting with them. That’s the difference between the Bendis/Millar/Ultimate type Hulk. That Hulk goes looking for trouble, as he’s nothing more than a psychopathic beast. The real Hulk wants to be left alone.

Conclusion: There’s so much more to say about Banner and the Hulk. I’ve limited myself in this post by talking about the archetypical Hulk. Needless to say, Peter David did some very, very good work during his long run, and by necessity wandered down paths that won’t match with the ‘lonely man’ take. It would take a far longer post to discuss the twists and turns of the various Hulk personalities, and I suspect we’ll be returning to this character at some point in the future.

By the way, I very much recommend Planet Hulk to almost anyone. It’s a really, really good story, and far better than I ever expected it to be.

Click here for the Delineation Archive.

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October 21st, 2008

Iron Man, Delineated

Posted by Madeley in Comics, SF

Core Genre: Science Fiction. Duh.

If superhero stories really are ultimately the interactions between heroes and villains, then Iron Man’s tale is all about how Tony Stark reconciles or contradicts the different aspects of himself.

The Bad: The alcoholism storyline did the character’s storyline a huge favour by adding relevance and realism (ho ho), as well as a theme (his own worst enemy) to focus an otherwise rudderless character. Before that point Iron Man, the adventure capitalist, was nothing more than Marvel’s least subtle anti-Red hero (and this is 60s Marvel we’re talking about, so that’s saying something).

The problem is that, like Batman-the-psycho, this has been taken to it’s logical conclusion and back so many times there’s really nowhere else to go with it. His story arc is more of a story ECG reading, where he’s had more ups and downs than a kangaroo with a speeding ticket*. First it’s crime-fighting whilst shitfaced, then it’s having your designs stolen and used to kill people, before topping it all by cloning a close mate and letting the resultant abomination murder another hero. I’m not sure you can top this without having Stark exterminate the world as he buggers children (which, incidentally, would have been Warren Ellis’ second arc on his reboot).

The Good: Millionaire industrialist superhero? There is just so much to say with a character like this. I’ve got a post coming up where I get a little irate at the way Green Arrow-as-lefty descends into caricature. Well, Iron Man seems of late to be even more prone to political caricature, to become a cartoonish Republican supervillain. First of all, of course he’s going to be a little more right-wing and a little more authoritarian than other characters. But have the writers really thought that through? Wouldn’t he more likely be the kind of person who opposes governmental interference, who believes citizens are better placed to take their safety into their own hands? He bootstrapped himself to power and influence; wouldn’t he at a minimum expect this from others? I don’t know, controlling the superheroes of the world as the Director of SHIELD doesn’t seem very neo-liberal to me. Underfunding and understaffing them into obsolescence, I could probably buy that.

My point is that there are some fascinating elements to play with here. They shouldn’t be so quickly bulldozed just to mould Tony Stark into a bad guy.

These delineations are going to get a little tougher the further away from the A-list we get. We could perhaps say that a lower-tier hero has lower-tier villains, but I suspect it’s the lack of quality in the villains that shapes the hero; if our central argument is that all superhero stories are at their core interactions between the two, then a fault in one side of the equation will effect the other. This makes a definition of our heroes difficult because it becomes more difficult to find the villain’s context. Batman’s bad guys are superb, of course. Plenty of layers and gimmicks for the Dark Knight to immerse himself in. But Whiplash and the Living Laser? Yeah, good luck with those two.

By necessity, the further away from the A-list we get, the more we may have to resort to projecting what a character’s contextualising factors should be, rather than what we can extrapolate from the evidence. I don’t really see a way round this, as it comes down to the mathematics of the thing. The fact that Batman has so many more stories in so many different media than Iron Man has means that the simple weight of numbers will skew towards a higher proportion of decent stories. There are always going to be exceptions that buck the trend, but I suspect they will be few and far between, and will rely on very specific circumstances.

Anyway, back to Stark:

A) The armour
B) Scientific curiosity and creation
C) Analysis (the converse being any weakness resulting from a lack of analysis)
D) Super-rich.

I think Iron Man’s major sub-theme is responsibility/irresponsibility, but I suspect that this is more a derivation of the other factors than a factor on its own.

Tony is saved from a fairly lacklustre set of rogues by the hypothesis that he himself is his own arch-enemy. But I don’t think that excuses us from ignoring his external world quite yet. The armour is his interaction with his world, and his enemies. His way of locating them, of placing them in their context, is by a combination of analysis and curiosity. Essentially, the Iron Man armour is also used as a way of extracting data from the world and displaying it in a way that allows Stark to quickly analyse it. Internally, this is enabled by Stark’s own ability to create, which is in turn enabled by his own sense of curiosity and experimentation. Externally, it is enabled by the fortune Stark has amassed almost as a by-product of his other skills.

By the same token, his interaction with the various aspects of his own psyche are also governed by his ability to self-analyse. In short, he’s not very good at it. Whether it’s his alcoholism, his inability to safeguard his own weapons designs, or his monumental idiocy in cloning Thor (although frankly, that’s more of an awful plot point than a decent use of Stark’s character), Stark shows time and again that he has trouble turning his analytical skills inward. I know I try to stay away from commenting on psychological motivation in these delineations (er, except for yesterday, when I spent a whole post on it), but when the character’s biggest bad guy’s himself, it’s really unavoidable.

Conclusion: Politically dodgy, but probably due to mischaracterising the conservative mindset rather than an error in assigning Tony Stark that inclination. Iron Man’s greatest challenge is in analysing himself, and his greatest skill is in analysing the external world. An Iron Man story should embrace creation, but not dismiss its consequences.

[*^ Who would, of course, be hopping mad.]

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October 17th, 2008

The Flash, Delineated

Posted by Madeley in Comics, SF

Ah, you say- but which Flash? Let’s leave that aside for the moment. Because if we’re talking about the mechanics of the character, it really doesn’t matter that much (and the Wally/Barry/Jay fanboys scream!).

You know, I think these posts are breaking my brain a little bit. I’ve spent a lot of time trying to figure out how to define Robin’s core genre as “Horror”. No, seriously, I’m fucking certain it is. Although I’m not sure I’m making any sense any more.

Core Genre: Science Fiction (making this the Journal’s 100th post on SF. Woohoo!). And even though most superheroes tend to be science fictional ones, the Flash has always been the most sciencey. Pseudo-sciencey, maybe, but still the only comic I’m aware of to have a fetish for physics. C.f. Iron Man, the consummate Marvel science-hero. You’d expect his engineering background would leave the title awash with practical (if comic-book) physics. When what you tend to get is an increasingly embarrassing profile of a liquored-up sociopathic Republican.

Sorry, I think my subjectivety’s showing.

The Bad: Ahem. Back to the Flash.

Speed’s difficult in a static medium. In fact, aside from female characters in a permanent state of torso twist and organ enhancement, I doubt you’ll find a character with more examples of unfortunate artwork. Maybe I don’t mean artwork, actually; maybe I mean composition. Even the greats stumbled from time to time. Of course, this is more of a challenge than a problem.

Speed’s difficult because it’s just the one power. That’s why the Flash vibrates and time travels and in recent years absorbs and contributes momentum to other objects.

Speed’s difficult because how the fuck is Captain Boomerang ever going to be a problem when your protagonist moves faster than the Aussie can see?

Speed’s just plain difficult.

The Good: Speed’s difficult. It forces imaginative solutions, imaginitive situations, imaginative concepts. The stories have to be fast-paced and efficient because if they’re not, what the fuck’s the point? Go write Ultimate Moon Knight. The Flash is the shock of the new. So the book has to be new and exciting every single month. You think you should let up for an issue, have a breather where Wally/Barry/Jay has a heartfelt conversation with his aunt/fiance/wife? Fucking go write Ultimate Moon Knight. There’s a reason why the Flash has always been one of the most colourful, fantastical, silver-agey characters every written. It’s because the Flash is electric. He’s lightning. He’s the fastest man alive.

I’m not sure that the previous formulation of important factors is quite going to work here, because there’s only one factor that really matters.

A) He’s the fastest man alive.

Brian K. Vaughan once came to the Bristol Comics Expo, and mentioned the Superman vs. Flash conversation that his fellow writers on Lost wrote into the show as a good-natured dig at him and his comics career. He pointed out that of course the Flash is faster than Superman. If he isn’t, then he doesn’t have a reason to exist. It’s his single defining characteristic, and of course it’s how he interacts with all his villains. Whether vibrating through objects or time travelling is completely necessary is another matter, but the extra powers all derive (however tenuously) from his speed anyway.

But as a character who most obviously deals with crazy super-science and altered and alternate realities (ground zero for the multiverse, to boot), perhaps we can get a little metaphysical with his other attributes, and look at the surrounding mechanics of the Flash’s world in a way I haven’t with the previous characters. It’s possible to argue that Gotham in some way defines Batman, or Metropolis (or Krypton, or maybe the Fortress) defines Superman. I don’t agree, myself, which is why I didn’t bring up the setting previously. I think Gotham and Metropolis are shaped by their heroes. With the Flash, I believe his surroundings- his context- shapes him.

By this, I don’t mean Central City or Keystone; aside from the odd scene that accentuates a rural/blue-collar/midwestern vibe, they’re both rather generic. I don’t even really mean the DCU. I think I’m trying to define the space that the Flash exists in, a kind of bright, expansive supra-dimentional arena. Which makes sense (well, kind of), in that any creator with a character who’s defining characteristic is the rate by which he or she moves through space will, at some point, have to define what exactly that space is, what its limits are, and where anything that exists within it is in relation to everything else. I suppose what I’m getting at is this:

B) The Flash must always test the limits of the world created around him.

In essence, the limits of his fictional world become a villain for him to overcome. The speed of light, the arrow of time, the barriers between universes; they are the Flash’s sandbox. And also:

C) Fucking crazy science.

Other factors: The Flash is the legacy hero. Whether or not he’s the character most suited to this is a different argument, but the idea of a Flash dynasty, codified by Mark Waid, is a natural evolution of the character’s history. And yes, I’m going to have a dig at the death of Bart Allen, because this was a pointless development that deliberately works against the concept as it has become understood. It makes little sense in terms of the character of Flash stories; dramatic and dynamic, yes, but never, ever grim. But to be honest it’s pointless really complaining about it because he’s going to come back. So’s his grandfather. The Flash’s supporting cast is going to get very odd, very soon. Which might work out ok, actually, because as plok mentioned some months ago, the Flash should really be a team book.

Conclusion: Despite DC’s best efforts in recent years, everytime I think about the Flash in any kind of depth I remember how much I fucking love the character. Fastest. Man. Alive. Flash fact.

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October 16th, 2008

Superman, Delineated

Posted by Madeley in Comics, Film, SF

Core Genre: Science Fiction. Because rockets, exploding planets, mad scientists. Eye laser beams. Et cetera.

The Bad: Because he’s so over-powered that no problem could be a challenzzzzzzzzzzzzz*huh?* oh sorry, I sent myself to sleep from reciting one of the same old criticisms that get pulled out of the cupboard time and again.

You don’t need me to tell you the problems with the character. We’ve heard them all before, over and over. There’s not enough Kryptonians, there’s too many Kryptonians, he’s a big wet boy scout, he’s a crypto-fascist. I could go on, all day. But I don’t have to, because:

The Good: All the character’s problems are utterly irrelevant. He’s the first superhero, the template. Want to talk about “superheroes” as an archetype? He is the archetype. If Superman is too idealistic, then superheroes as a genre are too idealistic. If he’s too far to the political left or the political right, then so is the genre. If he has too much power, then we’re criticising the very idea that our own imagination is too powerful. A need to put limits on limitlessness strikes me as nonsensical. Who on earth would want to encumber their own capacity to conceive?

To claim that Superman has neither resonance or relevance is to do the same for the concept of the ’superhero’. And this year’s box office receipts alone make a mockery of that.

None of this means that he hasn’t been handled badly in the past, mind. Give anyone a blank piece of paper and the opportunity to create whatever they want and most oftne people kind of freeze up. A lack of limits lends itself to a lack of focus. That’s why Grant Morrison suits the character; he’s the writer most likely to continue utilising wilder and more imaginative concepts. But it’s his weakness, too. How often has a Morrison story collapsed under its own weight? Let’s take a look at the breakdown:

A) Superpowers. The very minimum being super-strength and, of course, flight.
B) A cloak.

And honestly, that’s it. That’s all you need for a Superman story. Because a kid who’s sole prop is a coat with the top button done up is going to create a tale just as relevant, meaningful and important as anything written by Morrison, Schwartz, Weisinger, even Siegel and Shuster themselves.

And I think there may be an interesting consequence to this: while not every other superhero character can replace Superman in a typical Superman story, I suspect Superman can replace pretty much every other hero to a certain extent in theirs. For example, the Martian Manhunter can fit into any Superman story that’s based strictly around the cosmic end of his powers, but he couldn’t fit into Red Son. But Superman could fit into a J’onn J’onzz story easily, even one based on J’onn’s multiple secret identities. It would just involve modified Superman robots, and would probably be pretty cool. Even stories centred on a female protagonist that are predicated on gender can have their hero switched out by using Supergirl, because in terms of the mechanics of the thing, Kal-El and Kara are the same character. Even Arkham Asylum would work with Superman, although it would probably be about a page long and consist of “…and then he flew in and rounded them all up in about a minute, give or take.”

Joking aside, I’m serious about Arkham Asylum. Imagine a psychoanalytical take on Batman’s rogues, where the main character isn’t a clinically depressed rich boy but instead a brightly coloured spandex crusader with a messiah complex. More dissonance, more insight, more lunacy.

If anything, Superman as he’s commonly thought of, with the uniform and the S-shield and the mild-mannered alter-ego, isn’t so much the ‘original’ as a derivation of the original. Superman as defined by comic-book fans compared to the general public is different again. For the purpose of the exercise, let’s take current continuity Superman as a separate entity and take a look at how he works.

A) Superpowers (a combination of heat vision, vision powers, super-speed and strength, invulnerability, flight: perhaps even a certain resourcefulness)
B) Clark Kent, reporter, as an alter-ego
C) The uniform.

Factor B is specific to current-continuity Superman because the question of his identity- whether “Superman” or “Clark Kent” is the mask- has become fundamental to the character, regardless of what side of the fence the writer may come down on. I think some element of this needs to be present in the story, really. While archetype-Superman could easily have a series of stories that make no mention of Kent (seriously, remove any mention of the secret ID from almost any Golden Age Superman tale, and it probably won’t effect the Superman-ness of the story at all), I’m not even sure current-Superman could work without it, either through a humanising effect or as a reaction against it.

Where Superman is something of a one-note character is in the application of the above factors to the bad guys. He locates and interacts with his antagonists via his superpowers, almost exclusively. Clark Kent as a mechanism is important for the way he interacts with Superman, not with the villains. Sure, there’s the odd time where an investigation leads to a story, or Kent faces Luthor for whatever reason, but the presence of these elements isn’t essential for it to be a Superman tale.

And this is the heart of the character as we know him, and what makes him unique. A few days ago, as a preface to these posts, I posited that superhero stories are ultimately interactions between heroes and their villains. I still think this holds for every superhero- but only partially for Superman. Factor A controls his interaction with the villains. Factor B controls his interaction with himself. And Factor C primarily controls his interaction with us. Sure, the act of reading any superhero tale sets up an interaction with the audience, but with Superman that interaction is vital. The symbolism of the uniform is as important to the audience, if not more so, as it is to characters within the work. Here’s a couple of illustrations.

Firstly, I’m not going to do a post on Spider-man. Of all superheroes, his mechanics are the most obvious. In fact, Marvel have gone to great lengths recently to restore Quesada’s take on what’s vital to a Spider-man story to continuity (incidentally, while I don’t like the disappearing marriage at all, these posts should illustrate why I understand where he’s coming from). One element I do want to bring up, though, is Peter Parker’s own internal life; in essence, how he interacts with himself. What makes this different from Superman’s apparently identical interaction is that Peter Parker is in fact one of Spider-man’s villains. Not so Clark Kent.

Secondly, we can illustrate the three factors through Superman stories that don’t work. Let’s take the infamous Superman Returns (and once again, I stress that I do really like the film. I just don’t necessarily think that it’s a wholly compelling Superman story). Factor B: Clark Kent’s barely in the film, and when he is he tells us almost nothing about Superman. Factor C: The Superman uniform is a representative shorthand for the character himself. You see the S-shield and the cloak, and you’re reminded instantly of what the character represents (truth, justice- all that stuff). If the film played to that, there’d be no dissonance. Instead, we get Big Blue as an absent father who’s abandoned all his various responsibilities for selfish reasons, and there’s not a single audience member who won’t feel the wrongness of that, even at a subliminal level.

Finally, there’s a failure in Factor A: the major interaction with the primary villain being a shard of kryptonite in the back while weakened. Even poisoned and powerless, Superman would have pulped Luthor. Just think about it; the most effective scenes of the movie (the plane crash, the incidents in Metropolis, lifting LuthorLand) had Superman using his powers to interact with villains (because accidents and natural disasters are villains in this context).

Other factors: I’ve gone on long enough already, but obviously Lois Lane and Jimmy Olsen are, with Robin, perhaps the most historically important supporting cast members of any superhero. And if we’re talking about nemeses, Luthor is the Big One. So much so, that I suspect he’s maybe the only supervillain who merits a delineation of his own, because the central argument can be reversed for him. Luthor’s story is very much about how he places Superman into context, and how he deals with him. Without Superman, Luthor doesn’t have a story. Villains like the Joker, or Doctor Octopus, could function perfectly well with any other hero as a nemesis. Heck, a villain doesn’t need to interact with a hero. An unobstructive story arc relating to Norman Osborne doesn’t ever need a superpowered antagonist to turn up. But without Superman, Luthor’s nothing.

In conclusion: Superman as a character has a multitude of interpretations, and a limitless potential. The engine that drives this is the unique way he interacts with his villains, with himself, and with his audience.

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