A Post Full Of Twaddle
A quick note on something I read about after posting yesterday’s entry, via a comment at io9 and confirmed by (I know, I know) Wikipedia. Michael Biehn was so pissed off at how Corporal Hicks got canned off-screen in the third Alien film that he asked for (and got) the same amount of money he was paid for Aliens to allow his likeness to be used in one scene. Ah, Alien3. Occasionally good, mostly disappointing film. Brilliant Sega Master System game. How frustrating is it that the studio refused to put the clips of David Fincher moaning about studio interference on set onto the Quadrilogy DVD? Unsurprising, maybe, but frustrating.
And now for something completely different.
I don’t know how other scribblers out there feel about it, but there’s a certain difference between blogging and, er, fictioning. I wouldn’t say working on one necessarily steals attention or focus from the other, not for me, anyway. But the former is a little easier than the other in certain ways.
When holding forth on a particular subject at the Journal, I find usually what happens is something will lodge in the brainpan, spin around for a bit, and then make itself known as a topic worth (for, as always, a given value of “worth”) expounding on. Usually Marvel or DC doing something annoying. Sometimes, toys. On one occasion, a packet of crisps.
After that, it’s just a matter of turning the tap on until the word count gets to something respectable. I don’t find I stop and start, and (it may be apparent) I don’t tend to analyse the process much. Just pure, untainted brain splurge. That said, somedays the tap dries up and there’s no restarting it, hence the occasional cat photo.
Fictioning, on the other hand, is all stop and start. Five hundred bloggy words take maybe a quarter of the time. I’m not hugely clear on why that is, but I suspect it’s the difference between the processing power taken up by commenting on a pre-imagined world (i.e. our own Earth Prime) utilising only my own perspective, and the processing power taken up by making shit up and sending in a handful of characters with separate perspectives to comment on it. I don’t think even first-person helps with that, because in that case you’re making shit up, sending in the characters, then recording the perspective of one character reacting to the actions of other characters based on their own perspectives of the shit being made up.
Video games, I believe, were created specifically as a fiction-prosthetic that allow us to get the fun experience end of things without taking up our important time with the boring nuts and bolts of having to create something first. This is why Playstation and Xbox are slowly killing the comics “industry” ’s ability to get anything out on time.
